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Brann Bronzebeard Guide. Driven to discover the truth about his people's fabled origins, King Magni Bronzebeard ordered that the dwarves shift their industry from mining and engineering to that of archaeology.
Magni helped to create the famed Explorers' Guild of Ironforge, a group utterly devoted to plumbing the secrets of the ancient world and delving out the truth of the dwarves' fabled existence.
At some point, the League discovered Uldaman. The father of the wildhammer clan 's Gryphon Master Talonaxe was among them.
Moreover, they spread across the world, including Darkshore and were interested in the Temple of Atal'Hakkar in Swamp of Sorrows.
The Explorers' League's use of explosives on the land has led to conflict with the tauren in Mulgore and especially in the southern Barrens.
The League was interested in Eldarath in Azshara and its ancient runes. The League continued excavating Badlands and Uldaman and entered into an open conflict with the Shadowforge clan.
They believe there are artifacts in Alterac Valley. This section concerns content related to The Burning Crusade. Please add any available information to this section.
Several members of the League were spotted on the Azuremyst Isles. During the war against the Lich King , the Explorers' League ventured to Northrend and established a base of operations in the Howling Fjord to the east.
Members of the League are highly involved with the Titan city of Ulduar. Since the Cataclysm , the Explorers' League has appeared again in the areas of Azeroth, constantly rivaling with their Horde counterpart, the blood elven Reliquary , to the point where overt hostilities erupt.
It was initially believed that the Explorer's League would hold a major presence in the Titan -related zone of Uldum , but so far only Brann Bronzebeard has had any visible involvement.
The League has since expanded, accepting worgen into their ranks and entering areas like Stranglethorn. In Badlands, they discovered new titan ruins near Dustwind Dig.
A group of the explorers established themselves at the Unearthed Grounds in the Stonetalon Mountains , but majority was killed by the Horde.
The Explorers' League serves as a survey team for Operation: Shieldwall while also excavating historical treasures from Pandaria.
This puts them in conflict with the Reliquary , who, like the Explorers' League, are also researching Pandarian artifacts and ruins in order to learn more about the mogu and the sha.
Members of the League can be found across the Broken Isles , with Brann going to a new camp every two weeks for archaeology. Sir Finley Mrrgglton is at Dreyrgrot in Stormheim , investigating the vampyr there.
A team of the Explorers' League was sent to Silithus. Captain Cordressa Briarbow 's unit of the Sentinels was sent to act as their guards.
The team and the Sentinels were attacked by Bilgewater Cartel goblins in order to kidnap Sapphronetta Flivvers. They come into conflict with the nightborne and Reliquary.
Some of the dwarves believe that birds are descended from dinosaurs such as an extinct type of raptor that had feathered arms.
The feathers suggest some kind of missing link between the two different kinds of animals. The League has an academy in Ironforge  and holds annual conferences.
Some NPCs are seen sporting an Explorers' League tabard , such as the Expedition Commander and his crew or Surveyor Daltry , but the tabard isn't accessible to adventurers.
This organization seeks to find the origin of the dwarven race by collecting Titan artifacts. Their most recent research has led them to various archeological sites in Northrend.
Since the launch of Wrath of the Lich King , it is now finally possible to earn reputation for the Explorers' League. However, as for all Alliance Vanguard subfactions except The Silver Covenant , there is no quartermaster and no other gain for hitting exalted except maybe for achievement purposes.
As of patch 3. This negates the need for solely doing Explorer's League dailies to reach exalted. All non-repeatable quests together give reputation.
To hit exalted, one needs to complete the daily quest at least times times for humans. The League of Explorers has been stated to be the same organization as the Explorers' League in other Warcraft material.
The League of Explorers doesn't. Exploring nearly every corner of the world. Searching for titan artifacts. Amassing one of the world's largest libraries of information on Azeroth 's history, people and cultures.
When it was first discovered that the origins of the dwarven people might be tied to the ancient and mysterious titans, expeditions were quickly organized to search for artifacts and information that might confirm the theory.
The first of these expeditions were led by hardy dwarven prospectors accustomed to long treks in unforgiving territory.
As they taught their skills to the new generation of journeymen, a new breed of dwarven traveler emerged.
These travelers appointed themselves the task of gathering as much information as possible about the world, its history, and its cultures in hopes of finding the scraps of information the titans might have left behind to lead their progeny to the truth.
Though they often still called themselves " prospectors ", they gathered together under the banner of their true calling: the Explorers' Guild.
In less than a decade, the Explorers' Guild has already amassed an incredible archive of information and artifacts in their guildhall close to the dwarven throne in Ironforge.
The tales brought back by the members of the Guild have ignited the imaginations of the dwarven nation, and children who once dreamed of carrying a blunderbuss into battle or piloting a gyrocopter now play at exploring in the caverns near their home.
Though many of them think the dwarves' obsession with the titans verges on the ridiculous, the soldiers and diplomats of the Alliance are happy to support the efforts of the Explorers' Guild so long as it continues to provide useful news from distant and unexplored places.
In addition to the cultural and geographic intelligence it gathers, information provided by the Guild has allowed the Alliance to produce a map of more than untapped gold mines across Khaz Modan and Lordaeron in preparation for an eventual move north to battle the Scourge.
New members of the Explorers' Guild spend their early days honing their skills close to home, guiding travelers through the peaks and passes of Khaz Modan and leading supply expeditions for the dwarven kingdoms.
Once they've proved themselves, these "prospectors" are upgraded to "journeyman" status and given their first field missions by the Guild.
Often, these missions involve traveling to remote but previously visited locales in order to update the Guild's library with news of current events in the area.
Eventually, the journeymen are upgraded to full Explorer status and given carte blanche to travel where they will with full Guild support, provided that they produce regular reports on their excursions.
The dwarven king is the official head of the Explorer's Guild, though the title is mostly honorary — only once in Guild history has the king filed a report in the Archives.
The daily operation of the Guild is overseen by the Excursion Council, made up of several dozen of the oldest and most experienced members of the Guild.
Yet so long as a small fraction of the Council remains in Ironforge to coordinate outgoing and incoming Guild expeditions, the organization continues to run smoothly.
For many years, members of the Guild met in the Weary Boots Tavern in Ironforge, storing their reports and retrieved artifacts on sagging wooden shelves in a disused warehouse.
Several years ago, treasure gathered by the Guild was combined with a bequest from the throne to pay for a new block of chambers to be carved out of the rock of the dwarven capital.
The newly completed Guildhall provides members with offices and meeting rooms, workshops to repair gear and equipment, warehouses and libraries, private quarters for higher-ranking members and group bunkrooms for newer initiates.
A large museum open to the public shows exhibits of relics collected by the Guild; when titan artifacts are on display, the line to get into the museum often snakes out the entrance of the Guildhall and across the public square in front of the building.
Though they still vary in the level of service they can offer, some way stations can provide detailed maps of the local area while others stockpile supplies of dried foods and basic traveling necessities that can be drawn upon by Guild members who are expected to pay for their withdrawals of Guild property whenever possible.
The overwhelming majority of members in the Explorer's Guild are dwarves. Fewer than a dozen members of other races are inducted into the ranks each year, usually after providing exemplary service to the Guild on several official expeditions.
A green torch burning at the entrance to the Guildhall in Ironforge marks the rare occasions when the Guild is accepting new applicants, a call usually answered by hundreds of young dwarves who can demonstrate the requisite skill with languages and a broad base of geographic and historical knowledge.
For each opening, twenty top potentials are selected and taken into the mountains of Khaz Modan by one of the Excursion Council. What follows is an intensive three-week trial that tests not only the potentials' physical ability and stamina but also a wide range of skills from map making and tracking to herbalism and mineral location.
At the end of the test period, the applicants who come out on top are inducted into the Guild and officially allowed to call themselves prospectors.
Membership in the Guild is selective, as each member receives a stipend from the Guild of two gold pieces per day, rising to five gold pieces when on a sanctioned expedition.
In addition, the Guild stores will completely outfit any official expedition with supplies and equipment — though the quartermasters are notoriously stingy when arguing the definition of "completely outfit".
All Guild members can also make their home at the Guildhall in Ironforge, though when all the private quarters are taken up by higher-ranking members of the Guild as during the annual Convocation, when the Guild gathers to share stories and plan expeditions for the coming year , even full-fledged explorers can find themselves sleeping in the fifth slot up in the bunkhouse.
Guild members come from all walks of life, their skills contributing to the goals of the Guild and the dwarven people. For some, however, exploration becomes more than a profession — it becomes an avocation and a passion.
Sign In. Jump to: navigation , search. For the Horde counterpart, see Reliquary. Explorers' League. This section concerns content related to the original World of Warcraft.
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This section contains information that is out-of-date. Westguard Keep. Steel Gate. Explorers' League Outpost. Fort Wildervar.
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Brann Bronzebeard. Elise Starseeker. Sir Finley Mrrgglton. This section contains information from the Warcraft RPG which is considered non-canon.
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