Doppelkopf Wertigkeit Suchformular
Blatt; Regeln; Spielen; Punkte; Sonderregeln; Lernen. Doppelkopf — für Anfänger. Doppelkopf ist ein altes deutsches Kartenspiel, in aller Regel. Doppelkopf ist ein Kartenspiel für vier Personen. Es gibt aber auch Variationen für drei bis sieben Spieler. Über die Geschichte des Spiels ist nicht viel bekannt. Doppelkopf-Regeln. 0. 0. Online ebenso wie im sportlichen Bereich des Doppelkopfspielens haben sich die Spielregeln nach den Turnierspielregeln des DDV. Gespielt wird Doppelkopf mit 48 Karten, also einem doppeltem 24er Kartenspiel. Es liegen also von jeder Farbe - Kreuz, Pik, Herz und Karo. Doppelkopf wird meistens von 4 Personen gespielt, es konnte auch bis 7 Spieler anwesend sein. Die folgende Auflistung zeigt die Wertigkeit der Karten.
Hier kannst Du Doppelkopf spielen lernen. Hier lernst Du was Trumpf ist. Doppelkopf wird meistens von 4 Personen gespielt, es konnte auch bis 7 Spieler anwesend sein. Die folgende Auflistung zeigt die Wertigkeit der Karten. Die Wertigkeit ist nachfolgend von der höchsten bis zur niedrigsten Karte dargestellt. Normales Spiel: Dokoregeln. Trümpfe. Trümpfe sind bevorrechtigte Karten.
Ein erster Blick kann natürlich immer erst einmal zu Wikipedia geworfen werden. Was damit gemeint ist, dazu später mehr.
Kein Problem! Eine solche einfache Spielanleitung für das Kartenspiel Doppelkopf gibt es im Internet — und zwar kostenlos. Für den ersten Überblick eignet sich die — so wird sie auch genannt — Kurzregel optimal.
Für den Anfang kann man das Dokument auch prima ausdrucken und während des Spiels zur Seite legen. In den ersten Spieldurchläufen muss man dann natürlich auf den neuen Mitspieler etwas Rücksicht nehmen.
In der Regel klappt verfestigt sich der Stichablauf schon nach nur wenigen Runden. Unabdingbar ist es, sicher zu beherrschen, was Fehl und was Trumpf ist sowie welche Karte welche andere sticht.
Insbesondere auch was die Taktik angeht. Auch das soll wie man hört ja manchmal vorkommen. Anbieter der Anleitung ist der deutsche Verband für Doppelkopf selbst.
Angaben zum Ablauf auch eine verkürzte Version. Erläutert werden in dieser Spielanleitung die allerwichtigsten und grundlegenden Dinge der Doppelkopf Spielregeln wie unter anderem :.
These announcements increase the game value regardless of whether they are fulfilled. If a team fails to accomplish the self-given goal, it has automatically lost.
Apart from increasing the game value, the bids fulfill the role of clarifying which side a player who makes them belongs to.
Each of the following announcements can only be made after Re or Kontra. If, for example, Re was said and a player of the Kontra team wants to make an announcement, he also has to announce Kontra.
If Re was announced by one player and his partner wants to make an additional announcement, he also has to identify himself as being on the Re team before being able to do so.
Every bid may be countered by "Kontra" resp. For example, if the Re-Party announces "Re, no 60", a reply of "Kontra" simply claims Kontra will score 60 points.
A player that has, for example, announced "Re", but not "no 90", may not announce "no 60" with 9 cards left, because the implied "no 90" would not be legal.
When, in the case of a Marriage, the partner is found with the second third trick, all players need to hold one card two cards less than in a normal game in order to make their announcements.
Also, it is not allowed to make an announcement before a partner has been found. The official rules distinguish between "Ansagen" announcements and "Absagen" lit.
There, an initial "Re" or "Kontra" is a "Ansage", and all other announcements "keine After all cards are played, each team counts the points of their tricks since the total sum of points always is , in theory only one team has to count; letting both parties count serves as verification.
The game value is calculated as follows:. Unless a solo is played, the following additional score points can be made during the game, which affect the game value.
There are no extra points in a solo game, not even in a silent Solo when a Marriage is not announced.
If a team's Ace of Diamonds, known as the Fox Fuchs , is won by the opposing team, the opposing team scores an extra point.
A trick containing 40 or more points 4 Volle, i. The game value is added to the score of each player in the winning team, and subtracted for the losing team.
If the game was a solo game, the soloist gets thrice the game value added or subtracted. Suggested tactics shown here come from the Pagat website.
The first of equal cards wins rule makes it important to lead your ace of a non-trump suit before an opponent can lead theirs, as the second round is almost certain to be trumped - there are only 8 cards in a suit 6 in hearts.
Avoid leading a second round of hearts, because of the danger of giving a ruff and discard to the opponents, since there are only six cards in the suit.
If you are trumping in, and there is a possibility of being overtrumped, trump with at least a Jack so that the fourth player cannot win with a Fox or 10 of trumps.
Similarly, if trumps are led then if you are the last player of your team to play to the trick, with one or both opponents after you, play a Jack or higher if no high card has been played so far.
It is important that you announce Re or Kontra if things seem to be going well, not only to increase the score for the game but also so that you can announce no 90 if things continue to go well.
Announcing Re or Kontra earlier than you need to, for example on your first play rather than your second, this indicates a possession of additional strength similar in concept to jump bidding in Contract Bridge.
If on the opening lead the fourth player says Re or Kontra before second hand plays, this indicates that they are going to trump the lead and want their partner to put a valuable card on it.
When considering a Solo, the initial lead is a big advantage. Trump Solos require a much stronger hand than you think For an Ace Solo, a five card suit to A A 10 will normally capture over 60 points.
For a Queen or Jack Solo 4 trumps are sufficient with a reasonable number of Aces. It can be very rash gambling 1 extra point against the possible loss of the whole game.
It is highly likely that a player will not get a hand warranting a solo bid during the session.
A compulsory solo, particularly towards the end, should almost always have Kontra said if declarer does not say Re to increase the game value when the soloist loses.
A person with three or fewer trumps can say "Special" Vorbehalt and then announce "Poverty" Armut. A player who wishes to partner preference being given clockwise from the Poverty player - if nobody wishes to partner then the hand is redealt by the same dealer the Poverty player has the right to take these three cards without seeing them first and then discard any three cards, which are returned to the Poverty player.
The returned cards may contain trumps and may include cards originally passed. Many groups remove the nines so that there are 40 cards left.
This way, there are no more dummy cards and the balance between trumps and non-trumps is shifted even more towards trumps. Some variants allow the Wedding Hochzeit player to announce a specific kind of trick that must be taken, e.
However, this is usually not a good idea since it is in the interest of the Wedding player to find a "strong" partner, e. It may be agreed that - as the only exception - the second Ten of Hearts is considered higher than the first, if both are played in the same trick.
In some variants, this is true for all but the last trick, where the first Ten of Hearts is considered higher. Playing this variant makes the game less predictable because some conventions such as playing a Ten of Hearts in the first trick by a Re player, or to marry a Wedding player cannot be used anymore.
If a player collects 30 points or more in the first trick not counting the tricks needed to determine the partners after a Wedding has been announced , he has to announce either Re or Kontra.
This is a 'forced announcement' Pflichtansage. This variation is often played in games "without Nines". Some players even insist that a further announcement i.
This rule is popular among recreational players in order to render the game more dynamic. Losing an Ace of Diamonds to the opposing team in the last trick of the game may lead to two extra points instead of one counted against the team losing the fox.
That means, that these cards become the highest trumps in play, outranking the Dullen Tens of Hearts and Alten Queens of Clubs. It may be played that a Piglet forces the player to an announcement of Kontra or Re.
Other variants include the announcement at any point during the game, often breaking the opposing team's bid or the possibility of Super-Piglets, if one holds both Nines of Diamonds.
In some variants only the first played fox becomes a piglet at the top of the trump suit while the second one still ranks low.
Only when Piglets is announced does Super Piglets become possible. When one player has announced Piglets and a player has both nines of diamonds on his hand, the player with the nines of diamonds may announce Super Piglets.
That means, those Nines of Diamonds become the highest trumps in play, outranking the Piglets, the Dullen and Alten. As a variant, a Jack of Clubs may be also scored if a team loses it to the opposing team in the last trick.
If a player loses their Jack of Clubs to their partner, no point is counted. A Charlie Miller lost to another higher Trump is not scored.
Some groups of players use a rule that a player holding five or more nines Fünf Neuner may, before the bidding, reveal their hand and demand a redeal.
Some groups that follow this rule also use a similar rules for hands with five or more kings. Under this house rule, a player may bid "Half a Chicken" upon being dealt both tens of diamonds.
This bid does nothing except convey information, including to the opposition - but a gentleman should bid it regardless.
Tournaments are played over a series of sessions, each of 24 deals. Each session having 20 normal hands plus 4 compulsory solos or 25 hands with five solos for five players at a table.